CivilSolve

Dynamics

Particle Kinematics

Constant-acceleration motion. Rectilinear: give ANY 3 of {initial velocity, final velocity, acceleration, time, displacement} and it solves the rest, with a consistency check when over-specified. Projectile: launch speed + angle (+ optional launch height) gives time of flight, range, apex height, and impact velocity. Use for: braking/accelerating vehicles, free fall, thrown or launched objects. Not for: variable acceleration or air resistance.

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Inputs

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Worked examples

These are the solver's own reference problems — the answers come from published sources or independent hand computation, never from the solver itself. The solution below is the live solver output for each.

Example 1

rectilinear from rest: a=3 m/s², t=4 s

Given

mode
rectilinear
initial velocity
0 m/s
acceleration
3 m/s^2
time
4 s

Assumptions

  • Constant acceleration along a straight line; positive direction = direction of initial motion.

Solution steps

  1. Choose the kinematic identities

    With constant acceleration, the five motion quantities are linked by v = v0 + at, s = v0t + ½at², and v² = v0² + 2as; the given three determine the rest.

    v = v0 + a·t; s = v0·t + a·t²/2; v² = v0² + 2·a·s

    v0 = 0 m/s; v = 12 m/s; a = 3 m/s^2; t = 4 s; s = 24 m

Results

Initial velocity v0

0m/s

Final velocity v

12m/s

Acceleration a

3m/s^2

Elapsed time t

4s

Displacement s

24m

Where this answer was checked
source
v = v0 + at; s = v0t + at²/2 (NCEES FE Reference Handbook kinematics)start from rest, constant acceleration
verified by
hand-recomputed
derivation
v = 0 + 3·4 = 12 m/s; s = 0 + 3·16/2 = 24 m.

Example 2

US braking: v0=88 ft/s, v=0, a=−11.2 ft/s²

Given

mode
rectilinear
initial velocity
88 ft/s
final velocity
0 ft/s
acceleration
-11.2 ft/s^2

Assumptions

  • Constant acceleration along a straight line; positive direction = direction of initial motion.

Solution steps

  1. Choose the kinematic identities

    With constant acceleration, the five motion quantities are linked by v = v0 + at, s = v0t + ½at², and v² = v0² + 2as; the given three determine the rest.

    v = v0 + a·t; s = v0·t + a·t²/2; v² = v0² + 2·a·s

    v0 = 88 ft/s; v = 0 ft/s; a = -11.2 ft/s^2; t = 7.857 s; s = 345.7 ft

Results

Initial velocity v0

88ft/s

Final velocity v

0ft/s

Acceleration a

-11.2ft/s^2

Elapsed time t

7.857s

Displacement s

345.7ft

Where this answer was checked
source
v² = v0² + 2as with the AASHTO design decelerationbraking distance at 60 mph (88 ft/s)
verified by
hand-recomputed
derivation
s = (0 − 88²)/(2·(−11.2)) = 7744/22.4 = 345.71 ft; t = (0−88)/(−11.2) = 7.857 s. Matches the SSD solver's braking-distance term for 60 mph.

Example 3

projectile at 45°: v0=20 m/s, level ground

Given

mode
projectile
launch speed
20 m/s
launch angle deg
45

Assumptions

  • No air resistance; level landing surface; g = 9.80665 m/s² exactly.

Solution steps

  1. Resolve the launch velocity

    Split the launch speed into horizontal and vertical components.

    v0x = v0·cosθ; v0y = v0·sinθ

    v0x = 14.14 m/s; v0y = 14.14 m/s (θ = 45°)

  2. Time of flight

    Vertical motion returns to the landing level: solve y(t) = 0.

    tf = (v0y + √(v0y² + 2·g·h0))/g

    tf = 2.884 s

    = 2.884 s

  3. Range and apex

    Horizontal velocity is constant; the apex is where vertical velocity vanishes.

    R = v0x·tf; ymax = h0 + v0y²/(2g)

    R = 40.79 m; apex = 10.2 m; impact speed = 20 m/s at 45° below horizontal

    = 40.79 m

Results

Time of flight

2.884s

Horizontal range

40.79m

Maximum height

10.2m

Impact speed

20m/s

Impact angle below horizontal (degrees)

45

Where this answer was checked
source
R = v0²·sin(2θ)/g; apex = (v0 sinθ)²/2g (NCEES FE Reference Handbook)level-ground projectile, maximum-range angle
verified by
hand-recomputed
derivation
v0x = v0y = 20/√2 = 14.1421 m/s. tf = 2·14.1421/9.80665 = 2.88424 s. R = v0²/g = 400/9.80665 = 40.7887 m. apex = 200/(2·9.80665)·... = 14.1421²/(2·9.80665) = 10.1972 m. Impact speed = launch speed = 20 m/s (energy symmetry).